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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 4x 4x 4x 4x 4x 4x 4x 4x 4x 4x 4x 4x 4x 7x 7x 7x 7x 7x 3x 3x 3x 7x 7x 3x 3x 7x 7x 7x 7x 7x 3x 3x 7x 1x 1x | import { asyncScheduler, BehaviorSubject, distinctUntilChanged, interval, Observable, Subject, Subscription, switchMap, takeUntil, tap, } from 'rxjs'; /** * Represents a Game, consisting of a grid and an initial state, * that can be started and stopped. */ class Game { /** * Whether the game is currently running. * @type {boolean} */ #running = false; /** * Signal used to stop the running game loop. * @type {Subject<void>} */ #stopSignal = new Subject(); /** * Grid for the current game. * @type {Grid} */ #grid; /** * Contains the currently-set tick interval in millisecond. * @type {BehaviorSubject<number>} */ #intervalMillis; /** * Subscriptions held by this game instance. * @type {Subscription} */ subscriptions = new Subscription(); /** * @param grid {Grid} - initialized grid to be managed by this game. * @param cellToggled {Observable<[number, number, State]>} - emits [x,y,active] on interaction * @param {number} tickInterval - ms between each tick in auto mode */ constructor(grid, cellToggled, tickInterval = 1000) { this.#grid = grid; this.#intervalMillis = new BehaviorSubject(tickInterval); this.subscriptions.add(this.handleIncomingCellEvent(cellToggled)); } /** * * @param cellToggled {Observable<[number, number, State]>} * @returns {Subscription} */ handleIncomingCellEvent(cellToggled) { return cellToggled .pipe(tap((a) => console.log(`Got this in game: ${JSON.stringify(a)}`))) .subscribe({ next: ([x, y, active]) => this.#grid.setCellState(x, y, active), error: (err) => console.error(`Error in Game.cellToggled listener: ${err}`), complete: () => console.log('Game received complete signal'), }); } /** * Progresses the game by one tick. */ tick() { this.#grid.tick(); } /** * Starts the game with the current tick interval. * * @param {import('rxjs').SchedulerLike} scheduler - optional scheduler * @returns {Subscription} */ start(scheduler = asyncScheduler) { this.#running = true; return this.#intervalMillis .asObservable() .pipe( distinctUntilChanged(), switchMap((ms) => interval(ms, scheduler)), takeUntil(this.#stopSignal), ) .subscribe({ next: () => this.tick(), }); } /** * Stops the game. */ stop() { this.#stopSignal.next(void 0); this.#running = false; } get isRunning() { return this.#running; } /** * @param {number} ms */ set tickInterval(ms) { this.#intervalMillis.next(ms); } } export { Game }; |